A marketer for a sports team spoke about the difference
between fans and customers, which is critical to avoid misspending his
budget. A sports team has many fans,
particularly when it is having a winning season, but fans are simply
enthusiasts for a team who do not contribute significant revenue to the team. Certainly, purchases of logo merchandise are
a secondary stream of revenue, and watching games on television increases the
advertising revenue, but his main concern is ticket sales – and in that regard,
fans are not customers. It struck me
that this applies to many brands.
The most obvious example is luxury brands: there are many
teenaged boys who are obsessive about sports cars, who study the brand and its
products to the point that they are as knowledgeable as salesmen and who are
otherwise highly obsessive about the brand – but who cannot purchase the car
(though a very few may have that ability much later in life). There’ a little revenue to be made from them
through purchases of cheap logo merchandise, but little else.
I expect a more widespread problem is that of the fan who is
the occasional customer – the enthusiast who roots for the team and buys a
ticket once in a while. But very often
what prevents that fan from being a more frequent customer is something that
marketing cannot fix: there is a functional barrier. In his example, the functional barrier is
that many games are held on weekdays, and it takes a die-hard fan to take time
off of work on a regular basis to attend games.
The franchise could schedule more weekend games, at which ticket sales
are higher, but this requires the cooperation of the league: the visiting teams
want to benefit from weekend sales as well, so at best he could schedule half
the weekend games at the home stadium.
Broadening the context, there are likely reasons that “fans”
of consumer products who have functional barriers to purchasing it more
often. For example, if a product is not
available in a convenient location, the die-hard fan will travel to obtain it,
but the average fan will not: he will purchase it when it is convenient to do
so, and may occasionally go out of his way to obtain it, but generally will not
do so if it is significantly inconvenient.
The brand can open more retail locations or seek to place its product
with general retailers, but there may be obstacles to doing so.
It’s also worth noting that entertainment is a luxury good
for which there is no limitation on demand except the ability to devote time to
leisure pursuits. That is, it is
possible for a fan to consume as much product as the entertainment venue can
produce by attending every event. When
it comes to most consumer goods, there are more strict consumption limits:
however enthusiastic a person is about a brand of gasoline, they will only
purchase as much as they need, and it would be unreasonable to suggest that a
fan would spend more time driving for the sake of being able to purchase more
gasoline.
The ideal situation for any product is to have a large group
of people who are both diehard fans and frequent customers – but the marketing department
has little ability to create them. In
the sports example, it is the operations staff (coaches) who are able to
improve the team’s performance and have winning seasons, which creates more
fans. In consumer goods, it is
likewise departments such as manufacturing and design that make products
better, hence deserving of fanaticism.
The marketer can advise operations on ways to improve the product, but
in the short run is limited to the number of fans and customers that exist, and
must seek them out.
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